New Character
AC
10
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Armor Class Breakdown

+0(applied)
Total AC10
Initiative
(+0) reset · set
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Initiative Calculator

+0(applied)
Total Bonus+0
Hit Dice
Hit Points
1 / 1
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Adjust HP

Current: 1 / 1
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Hit Point Builder

CON bonus (×0)+0
Temp Max Adjust+0
Max HP0
Temp HP
0
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Temp HP

Current: 0
Size Medium   Speed 30 ft.   Inspiration
Prof Bonus +2   Passive Perception 10 | Insight 10 | Investigation 10
Saving Throws
Skills
Conditions & States
Equipped Weapons, Armor & Shields
Spells
Resources
Feats
Class Features
Species Features
Background Features
Inventory
Carrying: 0 lb.
Traits & Backstory
Journal
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Paste Statblock

Paste a spell or weapon statblock from any D&D source. Fields will be auto-filled.

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Short Rest

Choose how many Hit Dice to spend. Each heals roll + CON mod.

Character Identity

Species, variant, background, alignment, and class levels. Add multiple classes to multiclass.

Generate Ability Scores

Choose a method to determine your six ability scores. The results replace your current scores.
Start with 8 in every score and spend 27 points. Costs: 8→9 = 1, 13→14 = 2, 14→15 = 2 (max 15 before racial bonuses).
Points remaining: 27 / 27
Best 3 of 4d6: roll 4 six-sided dice, drop the lowest, sum the rest. Repeat per score.
No rolls yet — click Roll to generate.
The standard array: a fixed set of six numbers (15, 14, 13, 12, 10, 8). Assign each value to one ability.
15141312108
Assign values to abilities

End Session

Save your character file to preserve all changes. The saved HTML is your character — open it next time to continue.